Monday, 9 July 2012

TASK 2: *NAME ONE OF YOUR FAVOURITE GAMES AND ANALYSE WHY DID YOU HAVE FUN PLAYING IT.

Journey Review

The previous games from thatgamecompany have been beautifully and meaningfully minimalist, and Journey is no different. Both Flow and Flower are testaments to a beautiful marriage of simple mechanics and singular audio/visual trappings. While Journey's scope expands the palate quite a bit, the gameplay remains elegantly concise.
Players control a robed avatar who awakens in a vast desert, tasked simply with investigating a glorious light atop a distant mountain. They'll lead their curious hero through amazing landscapes peppered with monstrous architecture (a la Fumito Ueda), and as they travel, they'll discover that with the help of some mysterious fabric, they can leave the ground and soar effortlessly through the air. The further they progress, the longer they can leave the ground, leading later in the game to some truly exhilarating moments of flight.
Journey is an absolutely gorgeous experience in terms of atmosphere. The massive, dwarfing landscapes have an incredible out-of-time quality that makes them truly ancient while feeling wonderfully alien. At the same time, the graphic design is simple and gorgeous, achieving a storybook quality that is guaranteed to catch the breath of even the most jaded gamer. Combined with the moving soundscape by composer Austin Wintory, Journey becomes a must-play for anyone who appreciates video game artistry.
Journey (PSN) Screenshot