Monday, 9 July 2012

TASK 3 CHOOSE A GAME YOU DISLIKE AND ANALYSE ITS GAMEPLAY TYPE.

Dragon's Dogma Screenshot

Dragon's Dogma

The biggest issue for me, and a deadly serious one, is that the developers are absurdly stingy with fast-travel. In interviews, they said that this was meant to emphasize the idea of perilously journeying through the landscape. Ostensibly, players will discover things along the way, explore the significant differences between day and night, and have random encounters with fearsome creatures before arriving at their destination.  This is all fine in theory, but the problem is that there's no value in crossing the same well-traveled strip of land a dozen times over, and it's even worse when the player reaches a level at which wandering monsters no longer pose a threat.That said, if some people try Dragon's Dogma and walk away disappointed, I wouldn't blame them. I certainly shared that sentiment more times that I liked. However, when not scratching my head over the wheezy story or gritting my teeth as I retraced my steps from the central castle to the local encampment for the thousandth time, Dragon's Dogma came alive with grand-scale role-playing that I won't soon forget. In between the missteps and oddness, there is an awful lot of awesome on display, and that's a hard sandwich to resist, condiments or not.